These tutorials will teach you how to make a simple racing minigame. This project will teach you the basics of Unity.
1) Set up the project
2) Select your vehicle
IF your cars are all pink: Select "Window" - "Rendering" - "Render Pipeline Converter"
Check "Material Converter Shader" and click "Scan" at the bottom.
Once it finds the cars click "Convert Assets"
3) Ground and Steering Setup
Drag is now called Linear Damping
4) Movement Code
C# script has been renamed to MonoBehaviour Script
Go to "Edit" and "Project Settings"
Select "Player"
Expand "Other Settings"
Find "Active Input Handling"
Switch to "Both" and save.
SHOW ME WHEN YOU GET HERE FOR YOUR FIRST GRADE!
5) Reverse
6) Steering
7) Turn Fix
8) Jump
9) Jump Fix
Change BOTH of the "sphereRB.drag" to "sphereRB.linearDamping" in the code.
SHOW ME WHEN YOU GET HERE FOR YOUR SECOND GRADE!
10) Camera Follow
Go to the motorshpere and find the Ridigbody component. Find Interpolate and switch it from "None" to "Interpolate"
11) Racetrack Setup
12) Respawn
When you finish the script, attach it to the MotorSphere, not the car. Oops.
SHOW ME WHEN YOU GET HERE FOR YOUR THIRD GRADE!