The final step is to go back to scratch have have Nano use your model to avoid the monster.
Go back to your project and select Make:
Open the project in Scratch 3 and load the Avoid the Monster template.
Select the stage.
Change the nano-decision block to look like this:
And remove the wait 1 second block from this piece of code:
Click the green flag and see how Nano does on its own!
If he doesn't do well, we can add more training data or edit the data you have.