The final step is to go back to scratch have have Nano use your model to avoid the monster.
Go back to your project and select Make:
Open the project in Scratch 3 and load the Avoid the Monster template.
Select the stage.
Change the nano-decision block to look like this:
And remove the wait 1 second block from this piece of code:
Click the green flag and see how Nano does on its own! If he has 50 or less moves before he gets caught go HERE and add more training data.